Thanks a lot for trying my game! Im developing a difficulty setting where you can make the game easier or harder as you want. Really appreciate your feedback!
I think it wold be good if there is something like a learning curve in this game. You really have to check everything, so it would be nice if the game kind of guides into it. Many of the FPS games I play start with an introduction into the mechanics of the game. But you are welcome :o]
Thanks for trying my game! You missed a knife with blood on the floor and hit the green button, its hard to find the clues in the first runs. I will put a difficulty setting in the future, or maybe i will make it more easy in the first runs
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Comments below clip:
I must miss an eye for detail. I managed to stay in game a bit longer, but not that much. Maybe I am too much in a hurry...?
Anyway, I gave it another try :o]
Thank you!
Thanks a lot for trying my game! Im developing a difficulty setting where you can make the game easier or harder as you want. Really appreciate your feedback!
I think it wold be good if there is something like a learning curve in this game. You really have to check everything, so it would be nice if the game kind of guides into it. Many of the FPS games I play start with an introduction into the mechanics of the game. But you are welcome :o]
Comments below clip:
Well, I tried, but I obviously did something wrong, although I have no clue what :o]
I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.
Thanks for trying my game! You missed a knife with blood on the floor and hit the green button, its hard to find the clues in the first runs. I will put a difficulty setting in the future, or maybe i will make it more easy in the first runs
Yes, I think that making it increasingly more difficult, allows a player to get used to looking for clues, as I was focused on the patients :o]